
GAMES
FUN AND GAMES I have worked on a lot of games, I’m showing you are a variety of 3. Starting with Cookie Dunk Dunk! This was Seven Gun Games flagship, game and it took thousands of hours to build and a team of 30 people to complete, and to think I started Seven Gun Games out of my garage, hired two employees and built it from the ground up. The second is Ramp Champ named 2009 best designed game of the year from Mac World. It needed a physics and retina reboot as well as new ramps. We spent countless hours recreating the assets for retna and re-released it to the world. The third, Nerdtle was just fun and easy it took me around an hour to create the graphics, and a day or so to code. We did it during the Flappy Bird frenzy, and although we didn't make the money flappy bird made, we still had fun creating it and used it like our other games to advertise Cookie Dunk Dunk!
ABOUT GAMES


TEAMWORK & COLABORATION
COLLABORATION AND TEAMWORK Cookie Dunk Dunk! and other games may have been my brainchild but, every game or application takes teamwork, I have built teams and been apart of them. I can lead and I can fallow, I know the importance of teamwork and what you can get done when everyone is working together with a common goal and approach.
Lots of work went into recreating the graphics for retina screens. I created new ramps, we fixing the physics and made it better then the original. This game was a fan favorite and we had to give the fans what they wanted. The results were breathtaking and the fans were happy.
RAMP CHAMP - RE VAMPING A CHAMPION




This game took hour and hours and days and weeks and months and years yea,.. no joke. This puzzle based skill game was inspired by candy crush, with a huge difference, mini games and characters that had personalities that were larger than life. We built everything from scratch programing first in native iOS and then moving it over to Facebook and using Unity to duplicate our work on all other platforms.
COOKIE DUNK DUNK! - BUILDING A SAGA GAME FROM SCRATCH.


GAME ON...GAMING BACKEND

Simple is better sometimes, ant theres not much needed for a game like this. Flappy Bird just worked so I thought I'd make one just like its Flappy original it was stupid fun.
NERDLE BIRDTLE - FALLOWING A FLAP...



So many cool features, animations and fun Cookie Dunk Dunk! has an awesome storyline as well as gameplay, costumes, animations, in app purchased and more, as you can see from the activation of the Electric Smore which zaps the cookies off the board.. Too much Fun!
MATCH THREE AND SET THEM FREE, OR ELECTRI-CUTE THEM, WHATEVER..

CREATING A GAMING COMPANY...
I created Seven Gun Games with one vision build a company that would bring a new industry to our little piece of florida and I was able to do just that. Recruiting from all over the world and employing over thirty people. Talented people that would have had to leave Ocala for work somewhere else. We won some big awards and sat on several advisory boards, but our greatest accomplishment was doing something no one else had done in our city.
LIVING DESIGN DOCUMENT
The most important piece of the gaming world. This document is a living life form constantly evolving its like having a child you get to watch it grow from page one. Creating, having and using it ensures the game will make strides and become better with each chapter.





Building a living document, is the most important thing to have whatever your games gonna be.
BUILDING A GDD







































